把老師給的(3DEXPLOR181.EXE)跟(gundam還沒切開.zipgundam還沒切開.zip)拿出來
3D的下載 gundam解壓縮 然後用3D打開匯入鋼彈記得要改成cpp檔
然後下拉選單選單選sample app就會跑出下面兩個咚咚
把裡面的main.cpp檔替換成Gumdam.cpp的檔案(關鍵字 remove add)
打開之後前面定義域加兩行程式碼
#define GL_BGR_EXT 0x80E0
#define GL_BGRA_EXT 0x80E1
然後你就會看到一個很愉悅的東東
阿不過吼 因為原本的程式碼會讓他抽羊癲瘋瘋狂亂轉放大縮小 所以得讓旋轉跟縮放的程式碼被消失加上正常旋轉跟適當大小就會變下面這樣(16251到16256行)
接下來麻煩了要開maya把鋼彈分肢 不過老師早給了哈哈哈
界下來就來打開老朋友glut 該改的改一改 之後一樣程式碼全刪貼下列程式碼
#include <GL/glut.h>
void display()
{
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glutSolidTeapot( 0.3 );
glutSwapBuffers();
}
///下面是從 GLUT專案main.cpp剪貼來的
const GLfloat light_ambient[] = { 0.0f, 0.0f, 0.0f, 1.0f };
const GLfloat light_diffuse[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_position[] = { 2.0f, 5.0f, 5.0f, 0.0f };
const GLfloat mat_ambient[] = { 0.7f, 0.7f, 0.7f, 1.0f };
const GLfloat mat_diffuse[] = { 0.8f, 0.8f, 0.8f, 1.0f };
const GLfloat mat_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat high_shininess[] = { 100.0f };
int main( int argc, char** argv )
{
glutInit( &argc, argv );
glutInitDisplayMode(GLUT_DOUBLE |GLUT_DEPTH);
glutCreateWindow("week12 hw4");
glutDisplayFunc(display);
///下面是從 GLUT專案main.cpp剪貼來的
glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_LESS);
glEnable(GL_LIGHT0);
glEnable(GL_NORMALIZE);
glEnable(GL_COLOR_MATERIAL);
glEnable(GL_LIGHTING);
glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient);
glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);
glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);
glLightfv(GL_LIGHT0, GL_POSITION, light_position);
glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient);
glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse);
glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
glMaterialfv(GL_FRONT, GL_SHININESS, high_shininess);
glutMainLoop();
}
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