Moodle下載範例 source.zip windows.zip, data.zip
windows.zip =解壓縮=> 下載\windows\Transformation.exe
data.zip =解壓縮=> 下載\windows\data\模型
- File-New-Project, GLUT專案 (設好 freeglut)
- source.zip 裡的檔案加進去...
- glm.h 放入桌面的week11專案目錄)
- glm.c 改檔名成 glm.cpp
- transformation.c 內容放到 main.cpp
把 glm.cpp 放入專案
左邊Project裡, Add檔案, glm.cpp加入
把DATA資料夾放到freeglut\bin\就可以跑出模型
把Transformation部分程式碼複製過來
#include "glm.h"
GLMmodel* pmodel = NULL;
void drawmodel(void)
{
if (!pmodel) {
pmodel = glmReadOBJ("data/porsche.obj");
if (!pmodel) exit(0);
glmUnitize(pmodel);
glmFacetNormals(pmodel);
glmVertexNormals(pmodel, 90.0);
}
glmDraw(pmodel, GLM_SMOOTH | GLM_MATERIAL);
}
void display()
{
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
drawmodel();
glutSwapBuffers();
}
int main(int argc, char** argv)
{
glutInit( &argc, argv);
glutInitDisplayMode( GLUT_DOUBLE | GLUT_DEPTH );
glutCreateWindow("Week11 我的3D模型");
glutDisplayFunc(display);
glutMainLoop();
}
加入打光程式
打光的陣列, 放在 main() 前面
const GLfloat light_ambient[] = { 0.0f, 0.0f, 0.0f, 1.0f };
const GLfloat light_diffuse[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_position[] = { 2.0f, 5.0f, -5.0f, 0.0f };
const GLfloat mat_ambient[] = { 0.7f, 0.7f, 0.7f, 1.0f };
const GLfloat mat_diffuse[] = { 0.8f, 0.8f, 0.8f, 1.0f };
const GLfloat mat_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat high_shininess[] = { 100.0f };打光的設定, 放在 glutMainLoop()之前
glEnable(GL_DEPTH_TEST);///3D深度測試
glEnable(GL_LIGHT0);
glEnable(GL_NORMALIZE);
glEnable(GL_COLOR_MATERIAL);
glEnable(GL_LIGHTING);
glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient);
glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);
glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);
glLightfv(GL_LIGHT0, GL_POSITION, light_position);
glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient);
glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse);
glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
glMaterialfv(GL_FRONT, GL_SHININESS, high_shininess);
改用 Gundam 的模型 gundam還沒有切開.zip把 Gundam.obj Gundam.mtl 放在 freeglut\bin\目錄打開gundam.cbp 專案檔只要 OpenCV有裝好, 就可以有 彩色的 gundam
- CodeBlocks 的 Setting-Compiler要設
- C:\OpenCV2.1\include(Seach-Compiler)
- C:\OpenCV2.1\lib(Seach-Linker)
- cv210 cxcore210 highgui210(Linker Setting)
- 再重開 CodeBlocks即可!!!!





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