1.貼模型
- week08貼圖程式先貼上
程式碼:
#include <opencv/highgui.h>
#include <opencv/cv.h>
#include <GL/glut.h>
GLuint id1, id2; ///TODO:增加2個 貼圖ID
int myTexture(char * filename)
{
IplImage * img = cvLoadImage(filename);
cvCvtColor(img,img, CV_BGR2RGB);
glEnable(GL_TEXTURE_2D);
GLuint id;
glGenTextures(1, &id); /// 產生Generate 貼圖ID
glBindTexture(GL_TEXTURE_2D, id); ///綁定bind 貼圖ID
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img->width, img->height, 0, GL_RGB, GL_UNSIGNED_BYTE, img->imageData);
return id;
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glBindTexture(GL_TEXTURE_2D, id1);//切換貼圖1
glutSolidTeapot(0.3);
glBindTexture(GL_TEXTURE_2D, id2);//切換貼圖2
glBegin(GL_POLYGON);
glTexCoord2f(0,1);glVertex2f(-1,-1);
glTexCoord2f(1,1);glVertex2f(+1,-1);
glTexCoord2f(1,0);glVertex2f(+1,+1);
glTexCoord2f(0,0);glVertex2f(-1,+1);
glEnd();
glutSwapBuffers();
}
int main(int argc, char** argv)
{
glutInit( &argc, argv );
glutInitDisplayMode( GLUT_DOUBLE | GLUT_DEPTH );
glutCreateWindow(" Week08 ");
glutDisplayFunc(display);
id1 = myTexture("diffuse.jpg");///改成模型.jpg
id2 = myTexture("bg.jpg");
glEnable(GL_DEPTH_TEST);
glutMainLoop();
}
執行結果:
2.步驟
- 更改工作目錄cbp
- 增加檔案置專案夾
- 檔名更改glm.c ----> glm.cpp
- 利用小畫家把圖片垂直翻轉
- 如果讓他轉動,他會跑到布幕後,所以需要改程式碼
程式碼:
GLMmodel*arm1=NULL;///切開的小模型
GLMmodel*arm2=NULL;
GLMmodel*hand1=NULL;
GLMmodel*hand2=NULL;








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