2021年5月24日 星期一

鋼彈模型

 -安裝opencv、GLUT

-把老師的bg.jpg、Diffuse.jpg下載並放在glut的bin裡面

-設定好codeblocks的compiler

利用老師網頁裡的範例 把diffuse的圖檔打開

-把剛剛放在glut/bin裡的jpg跟dll檔放到專案目錄裡 

-利用notepad++把檔案位置改成"."

-glm.c改檔名(cpp)>是

-gundam還沒切開.zip Diffuse.jpg,Gundam.obj,Gundam.mtl複製到專案目錄

-codeblocks重開,打開cbp檔,再add file(glm.cpp)

-右鍵transformation.c ,notepad++

-複製程式碼 

-編輯Diffuse.jpg (垂直翻轉)
-利用float angle喬角度
程式碼:

#include <opencv/highgui.h>
#include <opencv/cv.h>
#include <GL/glut.h>
#include "glm.h"
GLMmodel * pmodel = NULL;
GLMmodel * arm1 = NULL;
GLMmodel * arm2 = NULL;
GLMmodel * hand = NULL;

void
drawmodel(void)
{
    if (!pmodel) {
pmodel = glmReadOBJ("Gundam.obj");
if (!pmodel) exit(0);
glmUnitize(pmodel);
glmFacetNormals(pmodel);
glmVertexNormals(pmodel, 90.0);
    }

    glmDraw(pmodel, GLM_SMOOTH | GLM_TEXTURE);
}

GLuint id1, id2;
int myTexture(char * filename)
{
    IplImage * img = cvLoadImage(filename);
    cvCvtColor(img,img, CV_BGR2RGB);
    glEnable(GL_TEXTURE_2D);
    GLuint id;
    glGenTextures(1, &id);
    glBindTexture(GL_TEXTURE_2D, id);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
    glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img->width, img->height, 0, GL_RGB, GL_UNSIGNED_BYTE, img->imageData);
    return id;
}
float angle=180;
void display()
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

    glBindTexture(GL_TEXTURE_2D, id1);
    glPushMatrix();
        glRotatef(angle,0,1,0);
        drawmodel();
    glPopMatrix();
    glBindTexture(GL_TEXTURE_2D, id2);
    glBegin(GL_POLYGON);
        glTexCoord2f( 0, 0 ); glVertex2f( -1, -1 );
        glTexCoord2f( 0, 1 ); glVertex2f( -1, +1 );
        glTexCoord2f( 1, 1 ); glVertex2f( +1, +1 );
        glTexCoord2f( 1, 0 ); glVertex2f( +1, -1 );
    glEnd();
    glutSwapBuffers();
}
int main(int argc, char** argv)
{
    glutInit( &argc, argv );
    glutInitDisplayMode( GLUT_DOUBLE | GLUT_DEPTH );
    glutCreateWindow(" Week08 ");
    glutDisplayFunc(display);

    id1 = myTexture("Diffuse.jpg");
    id2 = myTexture("bg.jpg");
    glEnable(GL_DEPTH_TEST);
    glutMainLoop();
}







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