第一節
#include <windows.h>
int main()
{
PlaySound("do.wav",NULL,SND_SYNC);
PlaySound("re.wav",NULL,SND_SYNC);
PlaySound("mi.wav",NULL,SND_SYNC);
PlaySound("fa.wav",NULL,SND_SYNC);
PlaySound("so.wav",NULL,SND_SYNC);
}
第二節
#include <windows.h>
#include <GL/glut.h>
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glutSolidTeapot(0.3);
glutSwapBuffers();
}
void keyboard(unsigned char key, int x,int y)
{
if(key=='1') PlaySound("do.wav", NULL,SND_ASYNC);
if(key=='2') PlaySound("re.wav", NULL,SND_ASYNC);
if(key=='3') PlaySound("mi.wav", NULL,SND_ASYNC);
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("Week10 Sound");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMainLoop();
}
第三節
#include <windows.h>
#include <GL/glut.h>
#include "CMP3_MCI.h"
CMP3_MCI mp3;
CMP3_MCI shot1,shot2,shot3;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glutSolidTeapot(0.3);
glutSwapBuffers();
}
void keyboard(unsigned char key, int x,int y)
{
if(key=='1') PlaySound("do.wav", NULL,SND_ASYNC);
if(key=='2') PlaySound("re.wav", NULL,SND_ASYNC);
if(key=='3') PlaySound("mi.wav", NULL,SND_ASYNC);
if(key=='4') PlaySound("fa.wav", NULL,SND_ASYNC);
if(key=='5') PlaySound("so.wav", NULL,SND_ASYNC);
}
void mouse(int button,int state,int x,int y)
{
if(state==GLUT_DOWN) PlaySound("shot.wav",NULL,SND_ASYNC);
}
int main(int argc,char**argv)
{
mp3.Load("music.mp3");
mp3.Play();
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("Week10 Sound");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMouseFunc(mouse);
glutMainLoop();
}
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