#include <GL/glut.h>
int N=0,vx[3000],vy[3000];
float angle=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(angle,0,0,1);
glBegin(GL_LINE_LOOP);
for (int i=0;i<N;i++)
{
glVertex2f((vx[i]-150)/150.0,-(vy[i]-150)/150.0);
}
glEnd();
glPopMatrix();
glutSwapBuffers();
}
void keyboard(unsigned char key,int x,int y)
{
angle++;
display();
}
void motion(int x,int y)
{
vx[N]=x; vy[N]=y;
N++;
display();
}
int main(int argc, char *argv[]){
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("08160121 good!");
glutDisplayFunc ( display );
glutKeyboardFunc (keyboard);
glutMotionFunc(motion);
glutMainLoop();



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