小葉老師今天教我們用openCV
到小葉老師的網站下載windows跟data,解壓縮後把data放到windows檔案裡面
codeblocks裡面的setting點進compiler裡進行設定
Search directories裡加入
compiler: C:\OpenCV2.1\include
Linker: C:\OpenCV2.1\lib
在linker settings裡加入
cv210
cxcore210
highgui210
將glut打開,照片存在glut裡的lib檔案
程式碼:
#include <openCV/highgui.h>
int main()
{
IplImage * img = cvLoadImage("wink.jpg");
cvShowImage("photo", img);
cvWaitKey(0);
}
程式碼:
#include <opencv/highgui.h>
///使用 OpenCV 2.1 比較簡單, 只要用 High GUI 即可
#include <opencv/cv.h>
#include <GL/glut.h>
void init()
{
IplImage * img = cvLoadImage("wink.jpg");
///OpenCV讀圖
cvCvtColor(img,img, CV_BGR2RGB);
///OpenCV轉色彩 (需要cv.h)
glEnable(GL_TEXTURE_2D);
///1. 開啟貼圖功能
GLuint id;
///準備一個 unsigned int 整數, 叫 貼圖ID
glGenTextures(1, &id);
/// 產生Generate 貼圖ID
glBindTexture(GL_TEXTURE_2D, id);
///綁定bind 貼圖ID
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
/// 貼圖參數, 超過包裝的範圖T, 就重覆貼圖
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
/// 貼圖參數, 超過包裝的範圖S, 就重覆貼圖
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
/// 貼圖參數, 放大時的內插, 用最近點
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
/// 貼圖參數, 縮小時的內插, 用最近點
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img->width, img->height, 0, GL_RGB, GL_UNSIGNED_BYTE, img->imageData);
}
///最後一行最難/最重要, 所貼圖影像的資料都設定好
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glutSolidTeapot(0.3);
glutSwapBuffers();
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("08160661");
glutDisplayFunc(display);
init();
glutMainLoop();
}
最終程式碼:
#include <opencv/highgui.h>
#include <opencv/cv.h>
#include <GL/glut.h>
void init()
{
IplImage * img = cvLoadImage("wink.jpg");
cvCvtColor(img,img, CV_BGR2RGB);
glEnable(GL_TEXTURE_2D);
GLuint id;
glGenTextures(1, &id);
glBindTexture(GL_TEXTURE_2D, id);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img->width, img->height, 0, GL_RGB, GL_UNSIGNED_BYTE, img->imageData);
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glBegin(GL_POLYGON);
glTexCoord2f(0,1); glVertex2f(-1,-1);
glTexCoord2f(1,1); glVertex2f(+1,-1);
glTexCoord2f(1,0); glVertex2f(+1,+1);
glTexCoord2f(0,0); glVertex2f(-1,+1);
glEnd();
glutSolidTeapot(0.3);
glutSwapBuffers();
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("08160661");
glutDisplayFunc(display);
init();
glutMainLoop();
}
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