今天要來學音樂!
程式碼:
#include <windows.h>
int main()
{
PlaySound("shot.wav",NULL,SND_SYNC);
///檔名 ///空指標 ///等同步
}
記得把音樂檔放到freeglut的 bin 資料夾中!
再來弄個鋼琴
程式碼:
#include <windows.h>
#include <stdio.h>
int main()
{
while(1){
char c = getchar();
if(c=='1')PlaySound("do.wav",NULL,SND_ASYNC);
if(c=='2')PlaySound("re.wav",NULL,SND_ASYNC);
if(c=='3')PlaySound("mi.wav",NULL,SND_ASYNC);
if(c=='4')PlaySound("fa.wav",NULL,SND_ASYNC);
if(c=='5')PlaySound("so.wav",NULL,SND_ASYNC);
}
}
改版
#include <windows.h>
#include <GL/glut.h>
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glutSolidTeapot(0.3);
glutSwapBuffers();
}
void keyboard(unsigned char key,int x,int y)
{
if(key=='1')PlaySound("do.wav",NULL,SND_ASYNC);
if(key=='2')PlaySound("re.wav",NULL,SND_ASYNC);
if(key=='3')PlaySound("mi.wav",NULL,SND_ASYNC);
if(key=='4')PlaySound("fa.wav",NULL,SND_ASYNC);
if(key=='5')PlaySound("so.wav",NULL,SND_ASYNC);
}
int main(int argc,char** argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week10 Sound");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMainLoop();
}
==================================
以上程式碼都不能播MP3檔
#include <windows.h>
#include <GL/glut.h>
#include "CMP3_MCI.h"///須將CMP3_MCI.h檔放到本周專案的資料夾
CMP3_MCI mp3;///設定變數
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glutSolidTeapot(0.3);
glutSwapBuffers();
}
void keyboard(unsigned char key,int x,int y)
{
if(key=='1')PlaySound("do.wav",NULL,SND_ASYNC);
if(key=='2')PlaySound("re.wav",NULL,SND_ASYNC);
if(key=='3')PlaySound("mi.wav",NULL,SND_ASYNC);
if(key=='4')PlaySound("fa.wav",NULL,SND_ASYNC);
if(key=='5')PlaySound("so.wav",NULL,SND_ASYNC);
}
int main(int argc,char** argv)
{
mp3.Load("music.mp3");///因檔一樣放在freeglut\bin
mp3.Play();
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week10 Sound");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMainLoop();
}
==================我是分隔線==================
滑鼠點擊製造音效
#include <windows.h>
#include <GL/glut.h>
#include "CMP3_MCI.h"
CMP3_MCI mp3;
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glutSolidTeapot(0.3);
glutSwapBuffers();
}
void keyboard(unsigned char key,int x,int y)
{
if(key=='1')PlaySound("do.wav",NULL,SND_ASYNC);
if(key=='2')PlaySound("re.wav",NULL,SND_ASYNC);
if(key=='3')PlaySound("mi.wav",NULL,SND_ASYNC);
if(key=='4')PlaySound("fa.wav",NULL,SND_ASYNC);
if(key=='5')PlaySound("so.wav",NULL,SND_ASYNC);
}
void mouse(int button,int state,int x,int y)
{
if(state==GLUT_DOWN)PlaySound("shot.wav",NULL,SND_ASYNC);
}
int main(int argc,char** argv)
{
mp3.Load("music.mp3");
mp3.Play();
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week10 Sound");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMouseFunc(mouse);
glutMainLoop();
}
======================================================
利用三個按鍵使用三種語音
#include <windows.h>
#include <GL/glut.h>
#include "CMP3_MCI.h"
CMP3_MCI mp3;
CMP3_MCI shot1,shot2,shot3;
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glutSolidTeapot(0.3);
glutSwapBuffers();
}
void keyboard(unsigned char key,int x,int y)
{
if(key=='1')PlaySound("do.wav",NULL,SND_ASYNC);
if(key=='2')PlaySound("re.wav",NULL,SND_ASYNC);
if(key=='3')PlaySound("mi.wav",NULL,SND_ASYNC);
if(key=='4')PlaySound("fa.wav",NULL,SND_ASYNC);
if(key=='5')PlaySound("so.wav",NULL,SND_ASYNC);
}
void mouse(int button,int state,int x,int y)
{
if(state==GLUT_DOWN && button==GLUT_LEFT_BUTTON) shot1.Play();
if(state==GLUT_DOWN && button==GLUT_MIDDLE_BUTTON) shot2.Play();
if(state==GLUT_DOWN && button==GLUT_RIGHT_BUTTON) shot3.Play();
}
int main(int argc,char** argv)
{
shot1.Load("1.wav");shot2.Load("2.wav");shot3.Load("3.wav");
mp3.Load("music.mp3");
mp3.Play();
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week10 Sound");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMouseFunc(mouse);
glutMainLoop();
}

沒有留言:
張貼留言