#include <GL/glut.h>
float angle=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(angle,0,0,1);
glutSolidCube(1); ///todo:畫個方塊
glPopMatrix();
glutSwapBuffers();
angle++;
}
int main(int argc,char ** argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("08160714");
glutDisplayFunc(display);
glutIdleFunc(display); ///todo:閑的沒事幹就重畫畫面
glutMainLoop();
}
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它在轉
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#include <GL/glut.h>
float angle=0; ///TODO:
void hand()
{
glPushMatrix();
glScalef(0.5,0.1,0.1);///細長的
glColor3f(0,0,1);///藍色的
glutSolidCube(1);///方塊
glPopMatrix();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glColor3f(1,1,1);
glutSolidCube(1);///大身體
glPushMatrix();
glTranslatef(0.5,0.5,0);///整個移到右上角挂著
glRotatef(angle,0,0,1;///對中心轉動
glTranslatef(0.25,0,0);///把關節移到中心
hand();///細長的藍色的小手
glPopMatrix();
glutSwapBuffers();
angle++;///TODO;
}
int main(int argc,char ** argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("08160714");
glutDisplayFunc(display);
glutIdleFunc(display);
glutMainLoop();
}
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| 2只手 |
glPushMatrix(); ... glPushMatrix(); ... glPopMatrix(); glPopMatrix();階層轉動
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