萬花筒改良拉
https://github.com/jsyeh/processing/commits?author=jsyeh
老方法老師的github
正
方形方塊旋轉
#include <GL/glut.h>
float angle=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(angle,0,0,1);///對中心轉動
glScalef(0.5,0.1,0.1);///細長體
glColor3f(0,0,1);///藍色
glutSolidCube(1);///cube
glPopMatrix();
glutSwapBuffers();
angle++;
}
int main(int argc, char ** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("你的歡迎!");
glutDisplayFunc(display);
glutIdleFunc(display);///重劃畫面
glutMainLoop();
}
#include <GL/glut.h>
float angle=0;
void hand()
{
glPushMatrix();
glScalef(0.5,0.1,0.1);///細長
glColor3f(0,0,1);///藍色
glutSolidCube(1);///方塊
glPopMatrix();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3f(1,1,1); glutSolidCube(1);///身體
glPushMatrix();
glTranslatef(0.5,0.5,0);///整個移到右上較掛著
glRotatef(angle,0,0,1);///對中心轉動
glTranslatef(0.25,0,0);///把關節移到中心
hand();///藍色小手
glPopMatrix();
glutSwapBuffers();
angle++;
}
int main(int argc, char ** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("你的歡迎!");
glutDisplayFunc(display);
glutIdleFunc(display);///重劃畫面
glutMainLoop();
}
#include <GL/glut.h>
float angle=0;
void hand()
{
glPushMatrix();
glScalef(0.5,0.1,0.1);///細長
glColor3f(0,0,1);///藍色
glutSolidCube(1);///方塊
glPopMatrix();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3f(1,1,1); glutSolidCube(0.5);///身體
glPushMatrix();
glTranslatef(0.25,0.25,0);///整個移到右上較掛著
glRotatef(angle,0,0,1);///對中心轉動
glTranslatef(0.25,0,0);///把關節移到中心
hand();///藍色小手
glPushMatrix();
glTranslatef(0.25,0,0);
glRotatef(angle,0,0,1);
glTranslatef(0.25,0,0);
hand();
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
angle++;
}
int main(int argc, char ** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("你的歡迎!");
glutDisplayFunc(display);
glutIdleFunc(display);///重劃畫面
glutMainLoop();
}

#include <GL/glut.h>
float angle=0;
void hand()
{
glPushMatrix();
glScalef(0.5,0.1,0.1);///細長
glColor3f(0,0,1);///藍色
glutSolidCube(1);///方塊
glPopMatrix();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3f(1,1,1); glutSolidCube(0.5);///身體
glPushMatrix();
glTranslatef(0.25,0.25,0);///整個移到右上較掛著
glRotatef(angle,0,0,1);///對中心轉動
glTranslatef(0.25,0,0);///把關節移到中心
hand();///藍色小手
glPushMatrix();
glTranslatef(0.25,0,0);
glRotatef(angle,0,0,1);
glTranslatef(0.25,0,0);
hand();
glPopMatrix();
glPopMatrix();
glPushMatrix();
glTranslatef(-0.25,0.25,0);///整個移到右上較掛著
glRotatef(-angle,0,0,1);///對中心轉動
glTranslatef(-0.25,0,0);///把關節移到中心
hand();///藍色小手
glPushMatrix();
glTranslatef(-0.25,0,0);
glRotatef(-angle,0,0,1);
glTranslatef(-0.25,0,0);
hand();
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
angle++;
}
int main(int argc, char ** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("你的歡迎!");
glutDisplayFunc(display);
glutIdleFunc(display);///重劃畫面
glutMainLoop();
}
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