今日工事:moust motion()
- 紀錄滑鼠座標
#include <GL/glut.h>
#include <stdio.h>
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glutSolidTeapot(0.3);
glutSwapBuffers();
}
void mouse(int button, int state, int x, int y)
{ ////滑鼠左中右鍵////上下///XY座標
printf("button:%d state:%d x:%d y:%d\n", button,state,x,y);
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);///初始化GLUT
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("ME");
glutDisplayFunc(display);
glutMouseFunc( mouse);///註冊mouse函式
glutMainLoop();
}
執行結果:
- MotionFunc
#include <GL/glut.h>
int N=0, vx[3000], vy[3000];
void display(){
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glBegin(GL_LINE_LOOP);
for(int i=0; i<N; i++){
glVertex2f((vx[i]-150)/150.0, -(vy[i]-150)/150.0);
}
glEnd();
glutSwapBuffers();
}
void motion(int x,int y) {
vx[N]=x; vy[N]=y; ///把vx,vy的值存起來
N++;
display();
}
int main(int argc, char *argv[]){
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("ME");
glutDisplayFunc(display);
glutMotionFunc(motion);
glutMainLoop();
}
- 旋轉移動縮放
- 改變移動旋轉,觀察他在旋轉軸不同時的旋轉方向


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