#include <GL/glut.h>void display(){glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);glColor3f(1,0,0); ///顏色 R G BglutSolidTeapot(0.3);glutSwapBuffers();}int main(int argc, char *argv[]){glutInit(&argc, argv);glutInitDisplayMode( GLUT_DOUBLE | GLUT_DEPTH);glutCreateWindow("week02 08373056!");glutDisplayFunc(display);glutMainLoop();}
#include <GL/glut.h>void display(){glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);glBegin(GL_LINE_LOOP);glColor3f(1.0f, 0.0f, 0.0f); glVertex2f(0.0f, 1.0f);glColor3f(0.0f, 1.0f, 0.0f); glVertex2f(0.87f, -0.5f);glColor3f(0.0f, 0.0f, 1.0f); glVertex2f(-0.87f, -0.5f);glEnd();glColor3f(0.5,1,0.2); ///顏色glutSolidTeapot(0.3);glutSwapBuffers();}int main(int argc, char *argv[]){glutInit(&argc, argv);glutInitDisplayMode( GLUT_DOUBLE | GLUT_DEPTH);glutCreateWindow("week02 08373056!");glutDisplayFunc(display);glutMainLoop();}
改成 glBegin(GL_TRIANGLES);
#include <GL/glut.h>#include <math.h> ///數學的外掛cos() sin()void display(){glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);glBegin(GL_POLYGON);glColor3f(1.0f, 0.0f, 0.0f);for(float angle=0; angle<3014159265358979*2; angle+=0.01){glVertex2f( 0.5*cos(angle), 0.5*sin(angle) );///Vertex=頂點}glEnd();glColor3f(0.5,1,0.2); ///顏色glutSolidTeapot(0.3);glutSwapBuffers();}int main(int argc, char *argv[]){glutInit(&argc, argv);glutInitDisplayMode( GLUT_DOUBLE | GLUT_DEPTH);glutCreateWindow("week02 08373056!");glutDisplayFunc(display);glutMainLoop();}




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