來看看老師作的"萬花尺"
快速鏈結:https://github.com/jsyeh/processing/tree/gh-pages/spirograph
跟著做!
再來回到上周旋轉的問題
試試看
OK來寫程式嘍
先複製上周的
#include <GL/glut.h>
int N=0,vx[3000],vy[3000];///宣告變數
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glBegin(GL_LINE_LOOP);
for(int i=0;i<N;i++) ///不停更新X,Y值
{
glVertex2f((vx[i]-150)/150.0,-(vy[i]-150)/150.0);
}
glEnd();
glutSwapBuffers();
}
void motion (int x,int y) ///X,Y值隨著滑鼠移動
{
vx[N]=x;vy[N]=y;
N++;
display();
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("08160333");
glutDisplayFunc(display);
glutMotionFunc(motion);
glutMainLoop();
}
讓他轉起來
#include <GL/glut.h>
int N=0,vx[3000],vy[3000];///宣告變數
float angle=0;///起始角度為0
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotated(angle,0,0,1);///起始角度
glBegin(GL_LINE_LOOP);
for(int i=0;i<N;i++) ///不停更新X,Y值
{
glVertex2f((vx[i]-150)/150.0,-(vy[i]-150)/150.0);
}
glEnd();
glPopMatrix();
glutSwapBuffers();
}
void keyborad( unsigned char key,int x,int y)///按鍵盤旋轉角度
{
angle++;
display();
}
void motion (int x,int y) ///X,Y值隨著滑鼠移動
{
vx[N]=x;vy[N]=y;
N++;
display();
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("08160333");
glutDisplayFunc(display);
glutKeyboardFunc(keyborad);
glutMotionFunc(motion);
glutMainLoop();
}






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