1.Spirograph 萬花尺 介紹
網址:https://github.com/jsyeh/processing/tree/gh-pages/spirograph
執行結果:
2.會動的方塊
執行結果:
程式碼:
#include <GL/glut.h>
float angle=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(angle, 0, 0, 1); ///旋轉角度
glutSolidCube(1);///畫個方塊
glPopMatrix();
glutSwapBuffers();
angle++;
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("08160910 GOOD!");
glutDisplayFunc(display);
glutIdleFunc(display);///有空時就重劃畫面
glutMainLoop();
}
(1)對中心轉動的方塊TRT
執行結果:
程式碼:
#include <GL/glut.h>
float angle=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(angle, 0, 0, 1); ///對中心轉動的
glScalef(0.5, 0.1, 0.1);///細長的
glColor3f(0,0,1);///藍色的
glutSolidCube(1);///方塊
glPopMatrix();
glutSwapBuffers();
angle++;
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("08160910 GOOD!");
glutDisplayFunc(display);
glutIdleFunc(display);
glutMainLoop();
}
(2)把關節移到中心的方塊(改變中心點)
執行結果:
程式碼:
#include <GL/glut.h>
float angle=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(angle, 0, 0, 1); ///對中心轉動的
glTranslatef(0.25,0,0);///把關節移到中心
glScalef(0.5, 0.1, 0.1);///細長的
glColor3f(0,0,1);///藍色的
glutSolidCube(1);///方塊
glPopMatrix();
glutSwapBuffers();
angle++;
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("08160910 GOOD!");
glutDisplayFunc(display);
glutIdleFunc(display);
glutMainLoop();
}
(3)在右上角旋轉的藍色小手
執行結果:
程式碼:
#include <GL/glut.h>
float angle=0;
void hand(){
glPushMatrix();
glScalef(0.5, 0.1, 0.1);///細長的
glColor3f(0,0,1);///藍色的
glutSolidCube(1);///方塊
glPopMatrix();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef(0.5,0.5,0);///(3)移到右上角
glRotatef( angle, 0,0,1);///(2)對中心轉動
glTranslatef(0.25,0,0);///(1)把關節移到中心
hand();細長的藍色手
glPopMatrix();
glutSwapBuffers();
angle++;
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("08160910 GOOD!");
glutDisplayFunc(display);
glutIdleFunc(display);
glutMainLoop();
}
(4)上下手臂連接後旋轉
執行結果:
程式碼:
#include <GL/glut.h>
float angle=0;
void hand(){
glPushMatrix();
glScalef(0.5, 0.1, 0.1);///細長的
glColor3f(0,0,1);///藍色的
glutSolidCube(1);///方塊
glPopMatrix();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef(0.25,0.25,0);///(3)移到右上角
glRotatef( angle, 0,0,1);///(2)對中心轉動
glTranslatef(0.25,0,0);///(1)把關節移到中心
hand();///上手臂
*做一個階層
glPushMatrix();
glTranslatef(0.25,0,0);///往右拉過去
glRotatef( angle, 0,0,1);讓他掛在上手臂旋轉
glTranslatef(0.25,0,0);
hand();
glPopMatrix();///下手臂
glPopMatrix();
glutSwapBuffers();
angle++;
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("08160910 GOOD!");
glutDisplayFunc(display);
glutIdleFunc(display);
glutMainLoop();
}
*注意
glPushMatrix()& glPopMatrix()易寫相反
(5)左右手機械手臂
執行結果:
#include <GL/glut.h>
float angle=0;
void hand(){
glPushMatrix();
glScalef(0.5, 0.1, 0.1);///細長的
glColor3f(0,0,1);///藍色的
glutSolidCube(1);///方塊
glPopMatrix();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();右邊
glTranslatef(0.25,0.25,0);///(3)移到右上角
glRotatef( angle, 0,0,1);///(2)對中心轉動
glTranslatef(0.25,0,0);///(1)把關節移到中心
hand();
glPushMatrix();
glTranslatef(0.25,0,0);///往右拉過去
glRotatef( angle, 0,0,1);
glTranslatef(0.25,0,0);
hand();
glPopMatrix();
glPopMatrix();
*加入負號,變反邊(複製右邊的程式碼)
glPushMatrix();左邊
glTranslatef(-0.25,0.25,0);///(3)移到左上角
glRotatef( -angle, 0,0,1);///(2)對中心轉動
glTranslatef(-0.25,0,0);///(1)把關節移到中心
hand();
glPushMatrix();
glTranslatef(-0.25,0,0);///往左拉過去
glRotatef( -angle, 0,0,1);
glTranslatef(-0.25,0,0);
hand();
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
angle++;
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("08160910 GOOD!");
glutDisplayFunc(display);
glutIdleFunc(display);
glutMainLoop();
}
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