1.簡化程式碼
(1)CodeBlocks打開OpenGL-找到OpenGL程式碼
*留下反白的五行
(2)到moodle下載glut,放到桌面-改檔名libglut32.a
(3)同個頁面再開啟glut-打開Glut程式碼
(4)更改GLUT程式碼,先把初始程式碼放在Notepad++-更改程式碼

更新後的程式碼:
#include <GL/glut.h>
static void display(void)///使用GLUT外掛程式
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);///清背景
glutSolidTeapot(0.3);
glutSwapBuffers();
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);///初始化GLUT
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
///初始化Display功能
glutCreateWindow("我是08160910 GOOD!");///建立GLUT視窗
glutDisplayFunc(display);
glutMainLoop();
}
執行結果:
(5)改變茶壺顏色
程式碼:
#include <GL/glut.h>
static void display(void)
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3f( 1, 0, 0 );///多加這一行
glutSolidTeapot(0.3);
glutSwapBuffers();
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("我是08160910 GOOD!");
glutDisplayFunc(display);
glutMainLoop();
}
執行結果:
(6)從OpenGL擷取三角形程式碼:
程式碼:
glBegin(GL_TRIANGLES);
glColor3f(1.0f, 0.0f, 0.0f); glVertex2f(0.0f, 1.0f);
glColor3f(0.0f, 1.0f, 0.0f); glVertex2f(0.87f, -0.5f);
glColor3f(0.0f, 0.0f, 1.0f); glVertex2f(-0.87f, -0.5f);
glEnd();
(7)把OpenGL程式碼加進glut
程式碼:
#include <GL/glut.h>
static void display(void)///使用GLUT外掛程式
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glBegin(GL_TRIANGLES);///增加的程式碼
glColor3f(1.0f, 0.0f, 0.0f); glVertex2f(0.0f, 1.0f);
glColor3f(0.0f, 1.0f, 0.0f); glVertex2f(0.87f, -0.5f);
glColor3f(0.0f, 0.0f, 1.0f); glVertex2f(-0.87f, -0.5f);
glEnd();
glColor3f( 0.5, 1, 0.1 );
glutSolidTeapot(0.3);
glutSwapBuffers();
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);///初始化GLUT
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
///初始化Display功能
glutCreateWindow("我是08160910 GOOD!");///建立GLUT視窗
glutDisplayFunc(display);
glutMainLoop();
}
執行結果:
*glColor3f( R, G, B):顏色
gl = GL程式
Color3 = 三原色(紅綠藍)
f = float小數點(顏色可增加小數點)
*glvertex3f(x, y, z):頂點
gl = GL程式
vertex = 頂點
3f = xyz
2f = xy
(8)GL...程式碼變化
EX:程式碼
#include <GL/glut.h>
static void display(void)///使用GLUT外掛程式
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glBegin(GL_LINE_LOOP);///更變程式碼
glColor3f(1.0f, 0.0f, 0.0f); glVertex2f(0.0f, 1.0f);
glColor3f(0.0f, 1.0f, 0.0f); glVertex2f(0.87f, -0.5f);
glColor3f(0.0f, 0.0f, 1.0f); glVertex2f(-0.87f, -0.5f);
glEnd();
glColor3f( 0.5, 1, 0.1 );
glutSolidTeapot(0.3);
glutSwapBuffers();
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);///初始化GLUT
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
///初始化Display功能
glutCreateWindow("我是08160910 GOOD!");///建立GLUT視窗
glutDisplayFunc(display);
glutMainLoop();
}
執行結果:
(9)畫出圓
程式碼:
#include <GL/glut.h>
#include <math.h>
static void display(void)///使用GLUT外掛程式
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glBegin(GL_POLYGON);
glColor3f(1.0f, 0.0f, 1.0f);
for(float angle=0; angle<=3.14159265358979*2; angle+=0.01){
glVertex2f( 0.5*cos(angle), 0.5*sin(angle));///不一定要用0.5,因為想讓圓小一點所以才用0.5
}
glEnd();
glColor3f( 0.5, 1, 0.1 );
glutSolidTeapot(0.3);
glutSwapBuffers();
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);///初始化GLUT
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
///初始化Display功能
glutCreateWindow("我是08160910 GOOD!");///建立GLUT視窗
glutDisplayFunc(display);
glutMainLoop();
}
執行結果:
執行結果:(未*0.5)
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