#include <GL/glut.h>
#include <math.h>
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glBegin(GL_POLYGON);
glColor3f(255/255.0, 233/255.0, 87/255.0);
glVertex2f( (8-150)/150.0, -(8-150)/150.0);
glVertex2f((212-150)/150.0, -(8-150)/150.0);
glVertex2f((212-150)/150.0, -(211-150)/150.0);
glVertex2f( (8-150)/150.0, -(211-150)/150.0);
glEnd(); ///以上是背景
glLineWidth(8.0f);
glBegin(GL_LINE_STRIP);
glColor3f(0.0f, 0.0f, 0.0f);
glVertex2f((46-150)/150.0, -(78-150)/150.0);
glVertex2f((80-150)/150.0, -(78-150)/150.0);
glEnd(); ///線條
glLineWidth(8.0f);
glBegin(GL_LINE_STRIP);
glColor3f(0, 0, 0);
glVertex2f((147-150)/150.0, -(78-150)/150.0);
glVertex2f((180-150)/150.0, -(78-150)/150.0);
glEnd(); ///線條
glBegin(GL_POLYGON);
glColor3f(0.0f, 0.0f, 0.0f);
for(float angle=0;angle<3.14159265359358979*2;angle+=0.01){
glVertex2f(0.1*cos(angle)+(65-150)/150.0,0.1*sin(angle)+(-(115-150)/150.0));
}
glEnd(); ///圓
glColor3f(0.0f, 0.0f, 0.0f);
for(float angle=0;angle<3.14159265359358979*2;angle+=0.01){
glVertex2f(0.1*cos(angle)+(65-150)/150.0,0.1*sin(angle)+(-(115-150)/150.0));
}
glEnd(); ///圓
glutSwapBuffers();
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE |GLUT_DEPTH);
glutCreateWindow("08160732");
glutDisplayFunc(display);
glutMainLoop();
}
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