#include <GL/glut.h>
float angle=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(angle, 0, 0, 1);
glutSolidCube(1);
glPopMatrix();
glutSwapBuffers();
angle++;
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("08160625");
glutDisplayFunc(display);
glutIdleFunc(display);
glutMainLoop();
}
白色的方塊會逆時針旋轉
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#include <GL/glut.h>
float angle=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(angle, 0, 0, 1);
glTranslatef(0.25, 0, 0);
glScalef(0.5, 0.1, 0.1);
glColor3f(0,0,1);
glutSolidCube(1);
glPopMatrix();
glutSwapBuffers();
angle++;
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("08160625");
glutDisplayFunc(display);
glutIdleFunc(display);
glutMainLoop();
}
把藍色方塊的中心放在尾端 以尾端為中心進行逆時針旋轉
-------------------------------------------------------------------------------------------------------------------
#include <GL/glut.h>
float angle=0;
void hand()
{
glPushMatrix();
glScalef(0.5, 0.1, 0.1);
glColor3f(0,0,1);
glutSolidCube(1);
glPopMatrix();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3f(1,1,1);
glutSolidCube(1);
glPushMatrix();
glTranslatef(0.5, 0.5, 0);
glRotatef(angle, 0, 0, 1);
glTranslatef(0.25, 0, 0);
hand();
glPopMatrix();
glutSwapBuffers();
angle++;
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("08160625");
glutDisplayFunc(display);
glutIdleFunc(display);
glutMainLoop();
}
將藍色的方塊以尾端連接白色方塊
以尾端為中心進行逆時針旋轉
-------------------------------------------------------------------------------------------------------------------
#include <GL/glut.h>
float angle=0;
void hand()
{
glPushMatrix();
glScalef(0.5, 0.1, 0.1);
glColor3f(0,0,1);
glutSolidCube(1);
glPopMatrix();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3f(1,1,1);
glutSolidCube(0.5);
glPushMatrix();
glTranslatef(0.25, 0.25, 0);
glRotatef(angle, 0, 0, 1);
glTranslatef(0.25, 0, 0);
hand();
glPushMatrix();
glTranslatef(0.25, 0, 0);
glRotatef(angle, 0, 0, 1);
glTranslatef(0.25, 0, 0);
hand();
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
angle++;
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("08160625");
glutDisplayFunc(display);
glutIdleFunc(display);
glutMainLoop();
}
加上一個藍色方塊以尾端連接上一題的藍色方塊
兩個藍色方塊的重心都在尾端 以尾端為中心進行逆時針旋轉
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