1.Spirograph 萬花尺
畫出大圓
mouse畫出小園
atan2() 算小圓圓心
小圓會旋轉
畫出小圓孔動的軌跡
最終程式
ArrayList<PVector> points; void setup(){ size(500,500); stroke(255); noFill(); points = new ArrayList<PVector>(); angle = atan2(-cy, -cx);//一開始mouseX,mouseY為0,所以角度向左上角 }//之後可引導 mousePressed 在小齒輪後, 才能開始控制轉動 float r0=225, r1=50, r2=37; float cx=250, cy=250; float angle; void draw(){ background(0); ellipse(cx,cy, r0*2, r0*2); beginShape(); for( PVector pt : points ){ vertex(pt.x, pt.y);//之後可變彩色漸層色彩 } endShape(); float delta = deltaAngle(); angle += delta; println(angle, delta); //float angle=atan2(mouseY-cy,mouseX-cx); float angle2= -angle * r0 / r1; float x=cx+(r0-r1)*cos(angle), y=cy+(r0-r1)*sin(angle); line(cx,cy, x, y); circle2(x,y, r1, angle2); } void circle2(float cx, float cy, float r, float angle){ ellipse(cx,cy, r*2, r*2); for(float a=angle; a<angle+PI*2;a+=PI/4){ line(cx,cy, cx+r*cos(a), cy+r*sin(a)); } } float deltaAngle(){ float angleNow=atan2(mouseY-cy,mouseX-cx); float angleOld=atan2(pmouseY-cy,pmouseX-cx); //不能 angleNow - angle, 要 angleNow-angleOld才行 float delta = angleNow - angleOld; if( abs(delta)> PI ){ if(delta>0) delta-=PI*2; else delta += PI*2; } return delta; } void mouseDragged(){//按下mouse才開始記錄點 //float angle=atan2(mouseY-cy,mouseX-cx); float angle2= -angle * r0 / r1; float x=cx+(r0-r1)*cos(angle), y=cy+(r0-r1)*sin(angle); float x2=x+r2*cos(angle2), y2=y+r2*sin(angle2); points.add( new PVector(x2,y2) ); }
移動再轉動
5.將上週mousemouse畫物體加上按鍵盤旋轉物體
#include <GL/glut.h>
#include<math.h>
#include<stdio.h>
float ang=0;
int n=0,vx[9999],vy[9999];
static void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
//glColor3b(1,0,0);
glPushMatrix();
glRotatef(ang,0,0,1);
glBegin(GL_LINE_LOOP);
for(int i=0;i<n;i++){
glVertex2f((vx[i]-150)/150.0,-(vy[i]-150)/150.0);
}
glEnd();
glPopMatrix();
glutSwapBuffers();
}
void mouseFunc(int x,int y)
{
vx[n]=x;
vy[n]=y;
n++;
display();
}
void keyb(unsigned char key,int x,int y)
{
ang++;
display();
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("GLUT Shapes");
glutKeyboardFunc(keyb);
glutDisplayFunc(display);
glutMotionFunc(mouseFunc);
glutMainLoop();
}











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